Digital Learning Design: Hyperlinks to Augmented Reality
The emergence of digital media formats, Internet resources and the ability to create digital content through the use of interactive mobile devices like tablets, smart phones and interactive whiteboards have now become a standard feature of every classroom environment. This presentation by Mike King and Jesse West will provide ways to create digital rich interactive lessons. Participants will be provided with various digital tools to construct interactive multimedia rich lessons "From Hyperlinks to Augmented Reality." The simple design method used in the presentation will offer participants an array of ways to access and combine content into a complete seamless direct instructional learning occurrences that focuses on 21st century learning modalities. These modalities of learning are designed for students who need a representational experience, the provision of symbolic figurative occurrences, concrete episodes, abstract developments, and symbolic interactions with their world. Digital tools used during the presentation will include hyperlinks, QR Codes, Discovery Education Videos and Augmented Reality formats such as Aurasma.
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Digital Learning Design Presentation Objectives
Learning Demonstration One: "How to Create A Hyperlink" Participants will learn the essential steps to create a text and image hyperlink by using the insert hyperlink tab to embed a url reference point in PowerPoint.
Learning Demonstration Two: "Creating Multimedia Resource Folders" Participants will see a demonstration on how to create a multimedia folder that includes multimedia resources and embed a hyperlink onto an image using an overlay.
Learning Demonstration Three: "Thinglink as a Multimedia Resource" Participants will learn the how to create, convert, and upload and infographic image to thinglink and embed a series of concept related hyperlink resources for a deep learning experiences.
Learning Demonstration Four: "How to Use a QR Code Generator" Participants will learn how to use and generate a QR Code in the classroom by accessing the QR Treasure Hunt Generator.
Learning Demonstration Five: "Using Aurasma Studio" Participants will learn how to upload trigger images, create layers, with overlays and setup channels to produce augmented content in Aurasma Studio.
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presentation resources "what you will need"
Please note that all graphic images represented in this presentation are interactive. Interactive resources include hyperlinks, QR Codes and augmented overlays. Below is a list of tools and applications you will need to experience and create interactive Digital Learning Design media. Please bring the following resources with you when attending this in-service.
A Personal Computer with the following software applications:
PowerPoint or Keynote
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A Mobile Learning Device (Cell Phone or Tablet) with the following Apps:
Sekai Camera App (iPad) Not Available
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DLD and ThingLink
Thinglink is a good example of embedding content into symbolic form. Education applications for ThingLink could be used by a teacher to demonstrate the components of a model by using a tag. The tag represents interactive content that provides a deeper understanding of a model or diagram. There are multiple uses for embedding additional content into a model or presentation that ranges from maps to show historical facts, infographics to represent informational data, or to display steps in a solution to a problem.
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DLD and Google Earth
Google Earth is a virtual globe. Once downloaded user can access geographical map information through a built-in search. The program maps the Earth by superimposing satellite imagery, and aerial photography of geographical information. The Google Earth free version provides multiple functions such as capturing 3D building image sketch ups, and surfaces are available. Users can create and save KMZ files for pinning locations on a map. When using Google Earth in Digital Learning Design the KML files (keyhole markup language) can be specified to specific spots on the globe. It’s similar to bookmarking a location and it allows teachers to produce links for points of interest.
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DLD and QR Codes
A QR Code is a two dimensional bar code which when scanned using your camera phone enables you to access some pre-written content or complete a task. It could be a facilitator to reading some text, accessing a web site or sending a text message or an email. Once you have an QR reader app on your iPad, you can point your iPad camera at these codes and immediately grab useful information. A great resource for using QR codes in the classroom is the QR Treasure Hunt Generator. The QR Treasure Hunt Generator offers a quick start resources to QR codes. The site offers ways to type out a series of questions and answers that can be used in a treasure hunt. You can also create QR codes by using a QR Code generator like the one posted below.
QR codes can be used to showcase examples of student work or a way to access content online. To access content you would first have to store the content online and then reference it to a url or hyperlink. An example on how to store content online is to create and post a reading assignment that you would like your students to read before or during a class session. Once the assignment is posted you can copy the hyperlink (url) into a QR Code generator and then print the code to paper or post it for scanning.
QR codes can be used to showcase examples of student work or a way to access content online. To access content you would first have to store the content online and then reference it to a url or hyperlink. An example on how to store content online is to create and post a reading assignment that you would like your students to read before or during a class session. Once the assignment is posted you can copy the hyperlink (url) into a QR Code generator and then print the code to paper or post it for scanning.
DLD and Aurasma Studio
The Aurasma Studio is an online platform that allows educators and individuals to create and publish their own augmented reality experiences that are called ‘Auras’. Similar to a content management system, the Aurasma Studio can be as simple as uploading just a few digital assets. To create and manage content you must first signup using the Aurasma Studio. Once you have logged in you will see the Aurasma Studio dashboard. Notice the icons down the right hand side and the menu at the bottom left. These are the tools you will need to create Auras, request Skinned or SDK Apps, control account settings and access help.
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DLD and Augmented Avatars
Avatars can be used by classroom teachers when designing digital stories or delivering content. Avatars can represent a tour guide explaining travels along the Silk Road, or represent real life characters like Mark Twain giving a lecture on his home or presented in a museum format representing famous characters. Most avatars are known as “bots” and are powered by Natural Language Processing. Some avatars like Crazy Talk allows users to record natural voiceovers along with secondary sound recording like music.
When incorporating avatars into digital learning design they can be used to define terms, give directions to an activities or reinforced content. Avatars can also be integrated into a thinglink image, or incorporated into a collaboration website using augmented reality. Students can also use Avatars as they make presentations that are supported by media based technology as they post authentic assignments to a collaborative website. Creating avatars is a great way to have students learn vocabulary, practice their writing skills,
develop character sketches and construct storyboards.
When incorporating avatars into digital learning design they can be used to define terms, give directions to an activities or reinforced content. Avatars can also be integrated into a thinglink image, or incorporated into a collaboration website using augmented reality. Students can also use Avatars as they make presentations that are supported by media based technology as they post authentic assignments to a collaborative website. Creating avatars is a great way to have students learn vocabulary, practice their writing skills,
develop character sketches and construct storyboards.
The Future Belongs to the Curious
The emergence of application resources has enhanced the ability to create digital content through the use of mobile devices like tablets and smart phones. These applications and tools have now become a standard feature in every classroom. The internet has also brought about ways for teachers to collaborate and confirm the use of technology in the classroom. Through social networks and the creation of personal learning environments teachers are seeking out 21st Century learning solutions in both design and confirmation of effective teaching strategies when using technology.
Teaching in the 21st Century is not just about collaboration, access to the internet or the number of applications that are tried and tested in the classroom. Teaching in the 21st Century is about discovering innovative ways to create digitally rich interactive content. These are the lessons that can inspire students to become engaged in their learning while interacting and creating content that they can warehouse for the future expansion of knowledge. These are the media rich compilations of content that allow for deep learning experiences. |
The methods used in designing a digital lesson have both a history and an array of ways to access and combine content into a complete seamless learning experience. Teachers who apply these design methods will find that content no longer needs to be segmented and delivered in isolation but has the potential to be combined into a presentation that responds to an individual’s touch to access content. This website is about how to design interactive content using multiple formats. These formats include interactive devices like whiteboards, tablets and cell phones.
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